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- // Copyright 2006 Google Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
-
-
- // Known Issues: (From VML version)
- //
- // * Patterns are not implemented.
- // * Radial gradient are not implemented. The VML version of these look very
- // different from the canvas one.
- // * Coordsize. The width and height attribute have higher priority than the
- // width and height style values which isn't correct.
- // * Painting mode isn't implemented.
- // * Canvas width/height should is using content-box by default. IE in
- // Quirks mode will draw the canvas using border-box. Either change your
- // doctype to HTML5
- // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
- // or use Box Sizing Behavior from WebFX
- // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
- // * Optimize. There is always room for speed improvements.
-
- //Known Issues: Silverlight version
- //
- // * Doing a transformation during a path (ie lineTo, transform, lineTo) will
- // not work corerctly because the transform is done to the whole path (ie
- // transform, lineTo, lineTo)
- // * Patterns are not yet implemented.
-
-
- // only add this code if we do not already have a canvas implementation
- if (!window.CanvasRenderingContext2D) {
-
- (function () {
-
- var xamlId;
-
- var G_vmlCanvasManager_ = {
- init: function (opt_doc) {
- var doc = opt_doc || document;
- // Create a dummy element so that IE will allow canvas elements to be
- // recognized.
- doc.createElement('canvas');
- if (/MSIE/.test(navigator.userAgent) && !window.opera) {
- var self = this;
-
- createXamlScriptTag();
-
- doc.attachEvent('onreadystatechange', function () {
- self.init_(doc);
- });
- }
- },
-
- init_: function (doc) {
- // setup default css
- var ss = doc.createStyleSheet();
- ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
- // default size is 300x150 in Gecko and Opera
- 'text-align:left;width:300px;height:150px}' +
- 'canvas *{width:100%;height:100%;border:0;' +
- 'background:transparen;margin:0}' +
- 'canvas div {position:relative}' +
- // Place a div on top of the plugin.
- 'canvas div div{position:absolute;top:0;' +
- // needs to be "non transparent"
- 'filter:alpha(opacity=0);background:red}';
-
- // find all canvas elements
- var els = doc.getElementsByTagName('canvas');
- for (var i = 0; i < els.length; i++) {
- if (!els[i].getContext) {
- this.initElement(els[i]);
- }
- }
- },
-
-
- /**
- * Public initializes a canvas element so that it can be used as canvas
- * element from now on. This is called automatically before the page is
- * loaded but if you are creating elements using createElement you need to
- * make sure this is called on the element.
- * @param {HTMLElement} el The canvas element to initialize.
- * @return {HTMLElement} the element that was created.
- */
- initElement: function (el) {
- el.getContext = function () {
- if (this.context_) {
- return this.context_;
- }
- return this.context_ = new CanvasRenderingContext2D_(this);
- };
-
- var attrs = el.attributes;
- if (attrs.width && attrs.width.specified) {
- // TODO: use runtimeStyle and coordsize
- // el.getContext().setWidth_(attrs.width.nodeValue);
- el.style.width = attrs.width.nodeValue + 'px';
- } else {
- el.width = el.clientWidth;
- }
- if (attrs.height && attrs.height.specified) {
- // TODO: use runtimeStyle and coordsize
- // el.getContext().setHeight_(attrs.height.nodeValue);
- el.style.height = attrs.height.nodeValue + 'px';
- } else {
- el.height = el.clientHeight;
- }
-
- // insert object tag
- el.innerHTML = getObjectHtml();
-
- // do not use inline function because that will leak memory
- el.attachEvent('onpropertychange', onPropertyChange);
- return el;
- }
- };
-
- function onPropertyChange(e) {
- var el = e.srcElement;
-
- switch (e.propertyName) {
- case 'width':
- el.style.width = el.attributes.width.nodeValue + 'px';
- el.getContext().clearRect();
- break;
- case 'height':
- el.style.height = el.attributes.height.nodeValue + 'px';
- el.getContext().clearRect();
- break;
- }
- }
-
- G_vmlCanvasManager_.init();
-
- function createXamlScriptTag() {
- // This script tag contains the boilerplate XAML.
- document.write('<script type=text/xaml>' +
- '<Canvas x:Name="root" ' +
- 'xmlns="http://schemas.microsoft.com/client/2007" ' +
- 'xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" ' +
- 'Width="300" ' +
- 'Height="150" ' +
- 'Background="Transparent"> ' +
- '</Canvas>' +
- '</script>');
- // Find the id of the writtenscript file.
- var scripts = document.scripts;
- var script = scripts[scripts.length - 1];
- xamlId = script.uniqueID;
- script.id = xamlId;
- }
-
- function getObjectHtml(fn) {
- return '<div><object type="application/x-silverlight" >' +
- '<param name="windowless" value="true">' +
- '<param name="background" value="transparent">' +
- '<param name="source" value="#' + xamlId + '">' +
- '</object><div></div></div>';
- }
-
- function hasSilverlight() {
- try {
- new ActiveXObject('AgControl.AgControl');
- return true;
- } catch(_) {
- return false;
- }
- }
-
- // precompute "00" to "FF"
- var dec2hex = [];
- for (var i = 0; i < 16; i++) {
- for (var j = 0; j < 16; j++) {
- dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
- }
- }
-
- function createMatrixIdentity() {
- return [
- [1, 0, 0],
- [0, 1, 0],
- [0, 0, 1]
- ];
- }
-
- function matrixMultiply(m1, m2) {
- var result = createMatrixIdentity();
-
- for (var x = 0; x < 3; x++) {
- for (var y = 0; y < 3; y++) {
- var sum = 0;
-
- for (var z = 0; z < 3; z++) {
- sum += m1[x][z] * m2[z][y];
- }
-
- result[x][y] = sum;
- }
- }
- return result;
- }
-
- function doTransform(ctx) {
- transformObject(ctx, getRoot(ctx), ctx.m_);
- }
-
- function transformObject(ctx, obj, m) {
- var transform = obj.renderTransform;
- var matrix;
- if (!transform) {
- transform = create(ctx, '<MatrixTransform/>');
- matrix = create(ctx, '<Matrix/>');
- transform.matrix = matrix;
- obj.renderTransform = transform;
- } else {
- matrix = transform.matrix;
- }
-
- matrix.m11 = m[0][0];
- matrix.m12 = m[0][1];
- matrix.m21 = m[1][0];
- matrix.m22 = m[1][1];
- matrix.offsetX = m[2][0];
- matrix.offsetY = m[2][1];
- }
-
- function copyState(o1, o2) {
- o2.fillStyle = o1.fillStyle;
- o2.lineCap = o1.lineCap;
- o2.lineJoin = o1.lineJoin;
- o2.lineWidth = o1.lineWidth;
- o2.miterLimit = o1.miterLimit;
- o2.shadowBlur = o1.shadowBlur;
- o2.shadowColor = o1.shadowColor;
- o2.shadowOffsetX = o1.shadowOffsetX;
- o2.shadowOffsetY = o1.shadowOffsetY;
- o2.strokeStyle = o1.strokeStyle;
- o2.globalAlpha = o1.globalAlpha;
- o2.arcScaleX_ = o1.arcScaleX_;
- o2.arcScaleY_ = o1.arcScaleY_;
- }
-
- // precompute "00" to "FF"
- var decToHex = [];
- for (var i = 0; i < 16; i++) {
- for (var j = 0; j < 16; j++) {
- decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
- }
- }
-
- // Silverlight does not support spelling gray as grey.
- var colorData = {
- darkgrey: '#A9A9A9',
- darkslategrey: '#2F4F4F',
- dimgrey: '#696969',
- grey: '#808080',
- lightgrey: '#D3D3D3',
- lightslategrey: '#778899',
- slategrey: '#708090'
- };
-
-
- function getRgbHslContent(styleString) {
- var start = styleString.indexOf('(', 3);
- var end = styleString.indexOf(')', start + 1);
- var parts = styleString.substring(start + 1, end).split(',');
- // add alpha if needed
- if (parts.length == 4 && styleString.substr(3, 1) == 'a') {
- alpha = +parts[3];
- } else {
- parts[3] = 1;
- }
- return parts;
- }
-
- function percent(s) {
- return parseFloat(s) / 100;
- }
-
- function clamp(v, min, max) {
- return Math.min(max, Math.max(min, v));
- }
-
- function hslToRgb(parts){
- var r, g, b;
- h = parseFloat(parts[0]) / 360 % 360;
- if (h < 0)
- h++;
- s = clamp(percent(parts[1]), 0, 1);
- l = clamp(percent(parts[2]), 0, 1);
- if (s == 0) {
- r = g = b = l; // achromatic
- } else {
- var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
- var p = 2 * l - q;
- r = hueToRgb(p, q, h + 1 / 3);
- g = hueToRgb(p, q, h);
- b = hueToRgb(p, q, h - 1 / 3);
- }
-
- return decToHex[Math.floor(r * 255)] +
- decToHex[Math.floor(g * 255)] +
- decToHex[Math.floor(b * 255)];
- }
-
- function hueToRgb(m1, m2, h) {
- if (h < 0)
- h++;
- if (h > 1)
- h--;
-
- if (6 * h < 1)
- return m1 + (m2 - m1) * 6 * h;
- else if (2 * h < 1)
- return m2;
- else if (3 * h < 2)
- return m1 + (m2 - m1) * (2 / 3 - h) * 6;
- else
- return m1;
- }
-
- function translateColor(styleString) {
- var str, alpha = 1;
-
- styleString = String(styleString);
- if (styleString.charAt(0) == '#') {
- return styleString;
- } else if (/^rgb/.test(styleString)) {
- var parts = getRgbHslContent(styleString);
- var str = '', n;
- for (var i = 0; i < 3; i++) {
- if (parts[i].indexOf('%') != -1) {
- n = Math.floor(percent(parts[i]) * 255);
- } else {
- n = +parts[i];
- }
- str += decToHex[clamp(n, 0, 255)];
- }
- alpha = parts[3];
- } else if (/^hsl/.test(styleString)) {
- var parts = getRgbHslContent(styleString);
- str = hslToRgb(parts);
- alpha = parts[3];
- } else if (styleString in colorData) {
- return colorData[styleString];
- } else {
- return styleString;
- }
- return '#' + dec2hex[Math.floor(alpha * 255)] + str;
- }
-
- function processLineCap(lineCap) {
- switch (lineCap) {
- case 'butt':
- return 'flat';
- case 'round':
- return 'round';
- case 'square':
- default:
- return 'square';
- }
- }
-
- function getRoot(ctx) {
- return ctx.canvas.firstChild.firstChild.content.findName('root');
- }
-
- function create(ctx, s, opt_args) {
- if (opt_args) {
- s = s.replace(/\%(\d+)/g, function(match, index) {
- return opt_args[+index - 1];
- });
- }
-
- try {
- return ctx.canvas.firstChild.firstChild.content.createFromXaml(s);
- } catch (ex) {
- throw Error('Could not create XAML from: ' + s);
- }
- }
-
- function drawShape(ctx, s, opt_args) {
- var canvas = ctx.lastCanvas_ || create(ctx, '<Canvas/>');
- var shape = create(ctx, s, opt_args);
- canvas.children.add(shape);
- transformObject(ctx, canvas, ctx.m_);
- if (!ctx.lastCanvas_) {
- getRoot(ctx).children.add(canvas);
- ctx.lastCanvas_ = canvas;
- }
- return shape;
- }
-
- function createBrushObject(ctx, value) {
- if (value instanceof CanvasGradient_) {
- return value.createBrush_(ctx);
- } else if (value instanceof CanvasPattern_) {
- throw Error('Not implemented');
- } else {
- return create(ctx, '<SolidColorBrush Color="%1"/>',
- [translateColor(value)]);
- }
- }
-
- /**
- * This class implements CanvasRenderingContext2D interface as described by
- * the WHATWG.
- * @param {HTMLElement} surfaceElement The element that the 2D context should
- * be associated with
- */
- function CanvasRenderingContext2D_(surfaceElement) {
- this.m_ = createMatrixIdentity();
- this.lastCanvas_ = null;
-
- this.mStack_ = [];
- this.aStack_ = [];
- this.currentPath_ = [];
-
- // Canvas context properties
- this.strokeStyle = '#000';
- this.fillStyle = '#000';
-
- this.lineWidth = 1;
- this.lineJoin = 'miter';
- this.lineCap = 'butt';
- this.miterLimit = 10;
- this.globalAlpha = 1;
- this.canvas = surfaceElement;
- };
-
-
- var contextPrototype = CanvasRenderingContext2D_.prototype;
-
- contextPrototype.clearRect = function() {
- var root = getRoot(this);
- root.children.clear();
-
- // TODO: Implement
- this.currentPath_ = [];
- this.lastCanvas_ = null;
-
- };
-
- contextPrototype.beginPath = function() {
- // TODO: Branch current matrix so that save/restore has no effect
- // as per safari docs.
-
- this.currentPath_ = [];
- };
-
- contextPrototype.moveTo = function(aX, aY) {
- this.currentPath_.push('M' + aX + ',' + aY);
- };
-
- contextPrototype.lineTo = function(aX, aY) {
- if (this.currentPath_.length == 0) return;
- this.currentPath_.push('L' + aX + ',' + aY);
- };
-
- contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
- aCP2x, aCP2y,
- aX, aY) {
- if (this.currentPath_.length == 0) return;
- this.currentPath_.push('C' + aCP1x + ',' + aCP1y + ' ' +
- aCP2x + ',' + aCP2y + ' ' +
- aX + ' ' + aY);
- };
-
- contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
- if (this.currentPath_.length == 0) return;
- this.currentPath_.push('Q' + aCPx + ',' + aCPy + ' ' +
- aX + ',' + aY);
- };
-
- contextPrototype.arcTo = function(x1, y1, x2, y2, radius) {
- if (this.currentPath_.length == 0) return;
- // TODO: Implement
- };
-
- contextPrototype.arc = function(aX, aY, aRadius,
- aStartAngle, aEndAngle, aClockwise) {
- var deltaAngle = Math.abs(aStartAngle - aEndAngle);
- // If start and stop are the same WebKit and Moz does nothing
- if (aStartAngle == aEndAngle) {
- // different browsers behave differently here so we do the easiest thing
- return;
- }
-
- var endX = aX + aRadius * Math.cos(aEndAngle);
- var endY = aY + aRadius * Math.sin(aEndAngle);
-
- if (deltaAngle >= 2 * Math.PI) {
- // if larger than 2PI
- this.arc(aX, aY, aRadius, aStartAngle, aStartAngle + Math.PI, aClockwise);
- this.arc(aX, aY, aRadius, aStartAngle + Math.PI,
- aStartAngle + 2 * Math.PI, aClockwise);
- // now move to end point
- this.moveTo(endX, endY);
- return;
- }
-
- var startX = aX + aRadius * Math.cos(aStartAngle);
- var startY = aY + aRadius * Math.sin(aStartAngle);
- var rotationAngle = deltaAngle * 180 / Math.PI; // sign, abs?
- var sweepDirection = aClockwise ? 0 : 1;
- var isLargeArc = rotationAngle >= 180 == Boolean(aClockwise) ? 0 : 1;
-
- if (this.currentPath_.length != 0) {
- // add line to start point
- this.lineTo(startX, startY);
- } else {
- this.moveTo(startX, startY);
- }
-
- this.currentPath_.push('A' + aRadius + ',' + aRadius + ' ' +
- rotationAngle + ' ' +
- isLargeArc + ' ' +
- sweepDirection + ' ' +
- endX + ',' + endY);
- };
-
- contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- };
-
- contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
- // Will destroy any existing path (same as FF behaviour)
- this.beginPath();
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- this.stroke();
- this.currentPath_ = [];
- };
-
- contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
- // Will destroy any existing path (same as FF behaviour)
- this.beginPath();
- this.moveTo(aX, aY);
- this.lineTo(aX + aWidth, aY);
- this.lineTo(aX + aWidth, aY + aHeight);
- this.lineTo(aX, aY + aHeight);
- this.closePath();
- this.fill();
- this.currentPath_ = [];
- };
-
- contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
- return new LinearCanvasGradient_(aX0, aY0, aX1, aY1);
- };
-
- contextPrototype.createRadialGradient = function(x0, y0,
- r0, x1,
- y1, r1) {
- return new RadialCanvasGradient_(x0, y0, r0, x1, y1, r1);
- };
-
- contextPrototype.drawImage = function (image, var_args) {
- var dx, dy, dw, dh, sx, sy, sw, sh;
-
- // For Silverlight we don't need to get the size of the image since
- // Silverlight uses the image original dimension if not provided.
-
- if (arguments.length == 3) {
- dx = arguments[1];
- dy = arguments[2];
- // Keep sx, sy, sw, dw, sh and dh undefined
- } else if (arguments.length == 5) {
- dx = arguments[1];
- dy = arguments[2];
- dw = arguments[3];
- dh = arguments[4];
- // Keep sx, sy, sw and sh undefined
- } else if (arguments.length == 9) {
- sx = arguments[1];
- sy = arguments[2];
- sw = arguments[3];
- sh = arguments[4];
- dx = arguments[5];
- dy = arguments[6];
- dw = arguments[7];
- dh = arguments[8];
- } else {
- throw Error('Invalid number of arguments');
- }
-
- var slImage;
-
- // If we have a source rect we need to clip the image.
- if (arguments.length == 9) {
- slImage = drawShape(this, '<Image Source="%1"/>', [image.src]);
-
- var clipRect = create(this,
- '<RectangleGeometry Rect="%1,%2,%3,%4"/>', [sx, sy, sw, sh]);
- slImage.clip = clipRect;
-
- var m = createMatrixIdentity();
-
- // translate to 0,0
- m[2][0] = -sx;
- m[2][1] = -sy;
-
- // scale
- var m2 = createMatrixIdentity();
- m2[0][0] = dw / sw;
- m2[1][1] = dh / sh;
-
- m = matrixMultiply(m, m2);
-
- // translate to destination
- m[2][0] += dx;
- m[2][1] += dy;
-
- transformObject(this, slImage, m);
-
- } else {
- slImage = drawShape(this,
- '<Image Source="%1" Canvas.Left="%2" Canvas.Top="%3"/>',
- [image.src, dx, dy]);
- if (dw != undefined || dh != undefined) {
- slImage.width = dw;
- slImage.height = dh;
- slImage.stretch = 'fill';
- }
- }
- };
-
- contextPrototype.stroke = function() {
- if (this.currentPath_.length == 0) return;
- var path = drawShape(this, '<Path Data="%1"/>',
- [this.currentPath_.join(' ')]);
- path.stroke = createBrushObject(this, this.strokeStyle);
- path.opacity = this.globalAlpha;
- path.strokeThickness = this.lineWidth;
- path.strokeMiterLimit = this.miterLimit;
- path.strokeLineJoin = this.lineJoin;
- // Canvas does not differentiate start from end
- path.strokeEndLineCap = path.strokeStartLineCap =
- processLineCap(this.lineCap);
- };
-
- contextPrototype.fill = function() {
- if (this.currentPath_.length == 0) return;
- var path = drawShape(this, '<Path Data="%1"/>',
- [this.currentPath_.join(' ')]);
- // The spec says to use non zero but Silverlight uses EvenOdd by defaul
- path.data.fillRule = 'NonZero';
- path.fill = createBrushObject(this, this.fillStyle);
- path.fill.opacity = this.globalAlpha;
- // TODO: What about even-odd etc?
- };
-
- contextPrototype.closePath = function() {
- this.currentPath_.push('z');
- };
-
- /**
- * Sets the transformation matrix and marks things as dirty
- */
- function setM(self, m) {
- self.m_ = m;
- self.lastCanvas_ = null;
- };
-
- contextPrototype.save = function() {
- var o = {};
- copyState(this, o);
- this.aStack_.push(o);
- this.mStack_.push(this.m_);
- setM(this, matrixMultiply(createMatrixIdentity(), this.m_));
- };
-
- contextPrototype.restore = function() {
- if (this.aStack_.length) {
- copyState(this.aStack_.pop(), this);
- this.m_ = this.mStack_.pop();
- }
- };
-
- contextPrototype.translate = function(aX, aY) {
- var m1 = [
- [1, 0, 0],
- [0, 1, 0],
- [aX, aY, 1]
- ];
-
- setM(this, matrixMultiply(m1, this.m_));
- };
-
- contextPrototype.rotate = function(aRot) {
- var c = Math.cos(aRot);
- var s = Math.sin(aRot);
-
- var m1 = [
- [c, s, 0],
- [-s, c, 0],
- [0, 0, 1]
- ];
-
- setM(this, matrixMultiply(m1, this.m_));
- };
-
- contextPrototype.scale = function(aX, aY) {
- var m1 = [
- [aX, 0, 0],
- [0, aY, 0],
- [0, 0, 1]
- ];
-
- setM(this, matrixMultiply(m1, this.m_));
- };
-
- contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
- var m1 = [
- [m11, m12, 0],
- [m21, m22, 0],
- [ dx, dy, 1]
- ];
-
- setM(this, matrixMultiply(m1, this.m_));
- };
-
- contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
- setM(this, [
- [m11, m12, 0],
- [m21, m22, 0],
- [ dx, dy, 1],
- ]);
- };
-
- contextPrototype.clip = function() {
- if (this.currentPath_.length) {
- var clip = this.currentPath_.join(' ');
- var canvas = create(this, '<Canvas Width="%1" Height="%2" Clip="%3"/>',
- [getRoot(this).width, getRoot(this).height, clip]);
- var parent = this.lastCanvas_ || getRoot(this);
-
- parent.children.add(canvas);
- this.lastCanvas_ = canvas;
- }
- };
-
- contextPrototype.createPattern = function() {
- return new CanvasPattern_;
- };
-
- // Gradient / Pattern Stubs
- function CanvasGradient_() {
- this.colors_ = [];
- }
-
- CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
- aColor = translateColor(aColor);
- this.colors_.push({offset: aOffset, color: aColor});
- };
-
- CanvasGradient_.prototype.createStops_ = function(ctx, brushObj, colors) {
- var gradientStopCollection = brushObj.gradientStops;
- for (var i = 0, c; c = colors[i]; i++) {
- var color = translateColor(c.color);
- gradientStopCollection.add(create(ctx,
- '<GradientStop Color="%1" Offset="%2"/>', [color, c.offset]));
- }
- };
-
- function LinearCanvasGradient_(x0, y0, x1, y1) {
- CanvasGradient_.call(this);
- this.x0_ = x0;
- this.y0_ = y0;
- this.x1_ = x1;
- this.y1_ = y1;
- }
- LinearCanvasGradient_.prototype = new CanvasGradient_;
-
- LinearCanvasGradient_.prototype.createBrush_ = function(ctx) {
- var brushObj = create(ctx, '<LinearGradientBrush MappingMode="Absolute" ' +
- 'StartPoint="%1,%2" EndPoint="%3,%4"/>',
- [this.x0_, this.y0_, this.x1_, this.y1_]);
- this.createStops_(ctx, brushObj, this.colors_);
- return brushObj;
- };
-
- function isNanOrInfinite(v) {
- return isNaN(v) || !isFinite(v);
- }
-
- function RadialCanvasGradient_(x0, y0, r0, x1, y1, r1) {
- if (r0 < 0 || r1 < 0 || isNanOrInfinite(x0) || isNanOrInfinite(y0) ||
- isNanOrInfinite(x1) || isNanOrInfinite(y1)) {
- // IE does not support DOMException so this is as close as we get.
- var error = Error('DOMException.INDEX_SIZE_ERR');
- error.code = 1;
- throw error;
- }
-
- CanvasGradient_.call(this);
- this.x0_ = x0;
- this.y0_ = y0;
- this.r0_ = r0;
- this.x1_ = x1;
- this.y1_ = y1;
- this.r1_ = r1;
- }
- RadialCanvasGradient_.prototype = new CanvasGradient_;
-
- CanvasGradient_.prototype.createBrush_ = function(ctx) {
- if (this.x0_ == this.x1_ && this.y0_ == this.y1_ && this.r0_ == this.r1_) {
- return null;
- }
-
- var radius = Math.max(this.r0_, this.r1_);
- var minRadius = Math.min(this.r0_, this.r1_);
- var brushObj = create(ctx, '<RadialGradientBrush MappingMode="Absolute" ' +
- 'GradientOrigin="%1,%2" Center="%3,%4" ' +
- 'RadiusX="%5" RadiusY="%5"/>',
- [this.x0_, this.y0_, this.x1_, this.y1_, radius]);
-
- var colors = this.colors_.concat();
-
- if (this.r1_ < this.r0_) {
- // reverse color stop array
- colors.reverse();
- for (var i = 0, c; c = colors[i]; i++) {
- c.offset = 1 - c.offset;
- }
- }
-
- // sort the color stops
- colors.sort(function(c1, c2) {
- return c1.offset - c2.offset;
- });
-
- if (minRadius > 0) {
- // We need to adjust the color stops since SL always have the inner radius
- // at (0, 0) so we change the stops in case the min radius is not 0.
- for (var i = 0, c; c = colors[i]; i++) {
- c.offset = minRadius / radius + (radius - minRadius) / radius * c.offset;
- }
- }
-
- this.createStops_(ctx, brushObj, colors);
- return brushObj;
- };
-
- function CanvasPattern_() {}
-
- // set up externs
- G_vmlCanvasManager = G_vmlCanvasManager_;
- CanvasRenderingContext2D = CanvasRenderingContext2D_;
- CanvasGradient = CanvasGradient_;
- CanvasPattern = CanvasPattern_;
-
- })();
-
- } // if
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