import _objectWithoutPropertiesLoose from "@babel/runtime/helpers/esm/objectWithoutPropertiesLoose";
import _inheritsLoose from "@babel/runtime/helpers/esm/inheritsLoose";
import PropTypes from 'prop-types';
import React from 'react';
import ReactDOM from 'react-dom';
import config from './config';
import { timeoutsShape } from './utils/PropTypes';
import TransitionGroupContext from './TransitionGroupContext';
export var UNMOUNTED = 'unmounted';
export var EXITED = 'exited';
export var ENTERING = 'entering';
export var ENTERED = 'entered';
export var EXITING = 'exiting';
/**
* The Transition component lets you describe a transition from one component
* state to another _over time_ with a simple declarative API. Most commonly
* it's used to animate the mounting and unmounting of a component, but can also
* be used to describe in-place transition states as well.
*
* ---
*
* **Note**: `Transition` is a platform-agnostic base component. If you're using
* transitions in CSS, you'll probably want to use
* [`CSSTransition`](https://reactcommunity.org/react-transition-group/css-transition)
* instead. It inherits all the features of `Transition`, but contains
* additional features necessary to play nice with CSS transitions (hence the
* name of the component).
*
* ---
*
* By default the `Transition` component does not alter the behavior of the
* component it renders, it only tracks "enter" and "exit" states for the
* components. It's up to you to give meaning and effect to those states. For
* example we can add styles to a component when it enters or exits:
*
* ```jsx
* import { Transition } from 'react-transition-group';
*
* const duration = 300;
*
* const defaultStyle = {
* transition: `opacity ${duration}ms ease-in-out`,
* opacity: 0,
* }
*
* const transitionStyles = {
* entering: { opacity: 1 },
* entered: { opacity: 1 },
* exiting: { opacity: 0 },
* exited: { opacity: 0 },
* };
*
* const Fade = ({ in: inProp }) => (
*
* {state => (
*
* I'm a fade Transition!
*
* )}
*
* );
* ```
*
* There are 4 main states a Transition can be in:
* - `'entering'`
* - `'entered'`
* - `'exiting'`
* - `'exited'`
*
* Transition state is toggled via the `in` prop. When `true` the component
* begins the "Enter" stage. During this stage, the component will shift from
* its current transition state, to `'entering'` for the duration of the
* transition and then to the `'entered'` stage once it's complete. Let's take
* the following example (we'll use the
* [useState](https://reactjs.org/docs/hooks-reference.html#usestate) hook):
*
* ```jsx
* function App() {
* const [inProp, setInProp] = useState(false);
* return (
*
*
* {state => (
* // ...
* )}
*
*
*
* );
* }
* ```
*
* When the button is clicked the component will shift to the `'entering'` state
* and stay there for 500ms (the value of `timeout`) before it finally switches
* to `'entered'`.
*
* When `in` is `false` the same thing happens except the state moves from
* `'exiting'` to `'exited'`.
*/
var Transition =
/*#__PURE__*/
function (_React$Component) {
_inheritsLoose(Transition, _React$Component);
function Transition(props, context) {
var _this;
_this = _React$Component.call(this, props, context) || this;
var parentGroup = context; // In the context of a TransitionGroup all enters are really appears
var appear = parentGroup && !parentGroup.isMounting ? props.enter : props.appear;
var initialStatus;
_this.appearStatus = null;
if (props.in) {
if (appear) {
initialStatus = EXITED;
_this.appearStatus = ENTERING;
} else {
initialStatus = ENTERED;
}
} else {
if (props.unmountOnExit || props.mountOnEnter) {
initialStatus = UNMOUNTED;
} else {
initialStatus = EXITED;
}
}
_this.state = {
status: initialStatus
};
_this.nextCallback = null;
return _this;
}
Transition.getDerivedStateFromProps = function getDerivedStateFromProps(_ref, prevState) {
var nextIn = _ref.in;
if (nextIn && prevState.status === UNMOUNTED) {
return {
status: EXITED
};
}
return null;
}; // getSnapshotBeforeUpdate(prevProps) {
// let nextStatus = null
// if (prevProps !== this.props) {
// const { status } = this.state
// if (this.props.in) {
// if (status !== ENTERING && status !== ENTERED) {
// nextStatus = ENTERING
// }
// } else {
// if (status === ENTERING || status === ENTERED) {
// nextStatus = EXITING
// }
// }
// }
// return { nextStatus }
// }
var _proto = Transition.prototype;
_proto.componentDidMount = function componentDidMount() {
this.updateStatus(true, this.appearStatus);
};
_proto.componentDidUpdate = function componentDidUpdate(prevProps) {
var nextStatus = null;
if (prevProps !== this.props) {
var status = this.state.status;
if (this.props.in) {
if (status !== ENTERING && status !== ENTERED) {
nextStatus = ENTERING;
}
} else {
if (status === ENTERING || status === ENTERED) {
nextStatus = EXITING;
}
}
}
this.updateStatus(false, nextStatus);
};
_proto.componentWillUnmount = function componentWillUnmount() {
this.cancelNextCallback();
};
_proto.getTimeouts = function getTimeouts() {
var timeout = this.props.timeout;
var exit, enter, appear;
exit = enter = appear = timeout;
if (timeout != null && typeof timeout !== 'number') {
exit = timeout.exit;
enter = timeout.enter; // TODO: remove fallback for next major
appear = timeout.appear !== undefined ? timeout.appear : enter;
}
return {
exit: exit,
enter: enter,
appear: appear
};
};
_proto.updateStatus = function updateStatus(mounting, nextStatus) {
if (mounting === void 0) {
mounting = false;
}
if (nextStatus !== null) {
// nextStatus will always be ENTERING or EXITING.
this.cancelNextCallback();
var node = ReactDOM.findDOMNode(this);
if (nextStatus === ENTERING) {
this.performEnter(node, mounting);
} else {
this.performExit(node);
}
} else if (this.props.unmountOnExit && this.state.status === EXITED) {
this.setState({
status: UNMOUNTED
});
}
};
_proto.performEnter = function performEnter(node, mounting) {
var _this2 = this;
var enter = this.props.enter;
var appearing = this.context ? this.context.isMounting : mounting;
var timeouts = this.getTimeouts();
var enterTimeout = appearing ? timeouts.appear : timeouts.enter; // no enter animation skip right to ENTERED
// if we are mounting and running this it means appear _must_ be set
if (!mounting && !enter || config.disabled) {
this.safeSetState({
status: ENTERED
}, function () {
_this2.props.onEntered(node);
});
return;
}
this.props.onEnter(node, appearing);
this.safeSetState({
status: ENTERING
}, function () {
_this2.props.onEntering(node, appearing);
_this2.onTransitionEnd(node, enterTimeout, function () {
_this2.safeSetState({
status: ENTERED
}, function () {
_this2.props.onEntered(node, appearing);
});
});
});
};
_proto.performExit = function performExit(node) {
var _this3 = this;
var exit = this.props.exit;
var timeouts = this.getTimeouts(); // no exit animation skip right to EXITED
if (!exit || config.disabled) {
this.safeSetState({
status: EXITED
}, function () {
_this3.props.onExited(node);
});
return;
}
this.props.onExit(node);
this.safeSetState({
status: EXITING
}, function () {
_this3.props.onExiting(node);
_this3.onTransitionEnd(node, timeouts.exit, function () {
_this3.safeSetState({
status: EXITED
}, function () {
_this3.props.onExited(node);
});
});
});
};
_proto.cancelNextCallback = function cancelNextCallback() {
if (this.nextCallback !== null) {
this.nextCallback.cancel();
this.nextCallback = null;
}
};
_proto.safeSetState = function safeSetState(nextState, callback) {
// This shouldn't be necessary, but there are weird race conditions with
// setState callbacks and unmounting in testing, so always make sure that
// we can cancel any pending setState callbacks after we unmount.
callback = this.setNextCallback(callback);
this.setState(nextState, callback);
};
_proto.setNextCallback = function setNextCallback(callback) {
var _this4 = this;
var active = true;
this.nextCallback = function (event) {
if (active) {
active = false;
_this4.nextCallback = null;
callback(event);
}
};
this.nextCallback.cancel = function () {
active = false;
};
return this.nextCallback;
};
_proto.onTransitionEnd = function onTransitionEnd(node, timeout, handler) {
this.setNextCallback(handler);
var doesNotHaveTimeoutOrListener = timeout == null && !this.props.addEndListener;
if (!node || doesNotHaveTimeoutOrListener) {
setTimeout(this.nextCallback, 0);
return;
}
if (this.props.addEndListener) {
this.props.addEndListener(node, this.nextCallback);
}
if (timeout != null) {
setTimeout(this.nextCallback, timeout);
}
};
_proto.render = function render() {
var status = this.state.status;
if (status === UNMOUNTED) {
return null;
}
var _this$props = this.props,
children = _this$props.children,
childProps = _objectWithoutPropertiesLoose(_this$props, ["children"]); // filter props for Transtition
delete childProps.in;
delete childProps.mountOnEnter;
delete childProps.unmountOnExit;
delete childProps.appear;
delete childProps.enter;
delete childProps.exit;
delete childProps.timeout;
delete childProps.addEndListener;
delete childProps.onEnter;
delete childProps.onEntering;
delete childProps.onEntered;
delete childProps.onExit;
delete childProps.onExiting;
delete childProps.onExited;
if (typeof children === 'function') {
// allows for nested Transitions
return React.createElement(TransitionGroupContext.Provider, {
value: null
}, children(status, childProps));
}
var child = React.Children.only(children);
return (// allows for nested Transitions
React.createElement(TransitionGroupContext.Provider, {
value: null
}, React.cloneElement(child, childProps))
);
};
return Transition;
}(React.Component);
Transition.contextType = TransitionGroupContext;
Transition.propTypes = process.env.NODE_ENV !== "production" ? {
/**
* A `function` child can be used instead of a React element. This function is
* called with the current transition status (`'entering'`, `'entered'`,
* `'exiting'`, `'exited'`), which can be used to apply context
* specific props to a component.
*
* ```jsx
*
* {state => (
*
* )}
*
* ```
*/
children: PropTypes.oneOfType([PropTypes.func.isRequired, PropTypes.element.isRequired]).isRequired,
/**
* Show the component; triggers the enter or exit states
*/
in: PropTypes.bool,
/**
* By default the child component is mounted immediately along with
* the parent `Transition` component. If you want to "lazy mount" the component on the
* first `in={true}` you can set `mountOnEnter`. After the first enter transition the component will stay
* mounted, even on "exited", unless you also specify `unmountOnExit`.
*/
mountOnEnter: PropTypes.bool,
/**
* By default the child component stays mounted after it reaches the `'exited'` state.
* Set `unmountOnExit` if you'd prefer to unmount the component after it finishes exiting.
*/
unmountOnExit: PropTypes.bool,
/**
* Normally a component is not transitioned if it is shown when the
* `` component mounts. If you want to transition on the first
* mount set `appear` to `true`, and the component will transition in as soon
* as the `` mounts.
*
* > **Note**: there are no special appear states like `appearing`/`appeared`, this prop
* > only adds an additional enter transition. However, in the
* > `` component that first enter transition does result in
* > additional `.appear-*` classes, that way you can choose to style it
* > differently.
*/
appear: PropTypes.bool,
/**
* Enable or disable enter transitions.
*/
enter: PropTypes.bool,
/**
* Enable or disable exit transitions.
*/
exit: PropTypes.bool,
/**
* The duration of the transition, in milliseconds.
* Required unless `addEndListener` is provided.
*
* You may specify a single timeout for all transitions:
*
* ```jsx
* timeout={500}
* ```
*
* or individually:
*
* ```jsx
* timeout={{
* appear: 500,
* enter: 300,
* exit: 500,
* }}
* ```
*
* - `appear` defaults to the value of `enter`
* - `enter` defaults to `0`
* - `exit` defaults to `0`
*
* @type {number | { enter?: number, exit?: number, appear?: number }}
*/
timeout: function timeout(props) {
var pt = timeoutsShape;
if (!props.addEndListener) pt = pt.isRequired;
for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
args[_key - 1] = arguments[_key];
}
return pt.apply(void 0, [props].concat(args));
},
/**
* Add a custom transition end trigger. Called with the transitioning
* DOM node and a `done` callback. Allows for more fine grained transition end
* logic. **Note:** Timeouts are still used as a fallback if provided.
*
* ```jsx
* addEndListener={(node, done) => {
* // use the css transitionend event to mark the finish of a transition
* node.addEventListener('transitionend', done, false);
* }}
* ```
*/
addEndListener: PropTypes.func,
/**
* Callback fired before the "entering" status is applied. An extra parameter
* `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount
*
* @type Function(node: HtmlElement, isAppearing: bool) -> void
*/
onEnter: PropTypes.func,
/**
* Callback fired after the "entering" status is applied. An extra parameter
* `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount
*
* @type Function(node: HtmlElement, isAppearing: bool)
*/
onEntering: PropTypes.func,
/**
* Callback fired after the "entered" status is applied. An extra parameter
* `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount
*
* @type Function(node: HtmlElement, isAppearing: bool) -> void
*/
onEntered: PropTypes.func,
/**
* Callback fired before the "exiting" status is applied.
*
* @type Function(node: HtmlElement) -> void
*/
onExit: PropTypes.func,
/**
* Callback fired after the "exiting" status is applied.
*
* @type Function(node: HtmlElement) -> void
*/
onExiting: PropTypes.func,
/**
* Callback fired after the "exited" status is applied.
*
* @type Function(node: HtmlElement) -> void
*/
onExited: PropTypes.func // Name the function so it is clearer in the documentation
} : {};
function noop() {}
Transition.defaultProps = {
in: false,
mountOnEnter: false,
unmountOnExit: false,
appear: false,
enter: true,
exit: true,
onEnter: noop,
onEntering: noop,
onEntered: noop,
onExit: noop,
onExiting: noop,
onExited: noop
};
Transition.UNMOUNTED = 0;
Transition.EXITED = 1;
Transition.ENTERING = 2;
Transition.ENTERED = 3;
Transition.EXITING = 4;
export default Transition;